AI Insights · Timothy · July 2022
Top Sandbox Games in Oceania: Q2 2022 Performance
Discover the performance trends of the top 5 sandbox games in Oceania for Q2 2022, including downloads, revenue, and active users.
Explore the performance of the top 5 sandbox games on a unified platform in Oceania during the second quarter of 2022. This analysis covers weekly downloads, revenue, and active user trends, providing a comprehensive overview of each game's market presence. Data is sourced from Sensor Tower, where more detailed insights are available.
Roblox
Throughout Q2 2022, weekly revenue for this game showed a downward trend, starting at approximately $615K and ending at around $550K. Weekly downloads fluctuated, peaking at around 36K in mid-April and experiencing a low of approximately 24K in early May. The game maintained a strong user base, with weekly active users increasing from 1.3M to nearly 1.4M.
Rec Room: Play with Friends
This game's weekly revenue varied slightly, with a peak of approximately $2.3K in mid-April and a low of around $1.2K in mid-June. Weekly downloads saw a high of about 10K in late April but declined to around 6.4K by mid-June. Active users increased from about 22K in late March to nearly 25K by late April, before declining to around 20K by the end of June.
Minecraft
Weekly revenue for this classic sandbox game experienced a decline from approximately $95K in late March to around $54K in late June. Downloads peaked at about 5.6K in mid-April but decreased to around 4.3K by the end of June. Active users remained relatively stable, fluctuating between 327K and 353K throughout the quarter.
Block Craft 3D: Building Games
Revenue for this game started at approximately $1.1K in late March and saw a decline, reaching a low of around $642 in late May, before recovering to about $2K by the end of June. Weekly downloads varied, peaking at around 5.1K in late June and experiencing a low of approximately 3.2K in late May. Active users fluctuated, peaking at around 20.5K in mid-April and then decreasing to about 18.7K by late June.
Melon: Sandbox
As a newer entry, this game saw a steady increase in weekly downloads, starting at about 1.5K in late March and reaching around 7.7K by mid-May. Active users also grew significantly, from approximately 3.9K in late March to about 24.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.